The result of a successful raycast into the scene.
raycast in @urth/metatell-sdk/input.
@urth/metatell-sdk/input
Distance from the ray origin to the hit point.
Optional
Surface normal at the hit point, if available.
Id of the object that was hit.
World-space point where the ray hit the object.
The result of a successful raycast into the scene.
See
raycast in
@urth/metatell-sdk/input.