WaypointData: {
    id: string;
    name: string;
    position: Vector3Data;
}

A waypoint configured for the room.

Type declaration

  • id: string

    Unique id of the waypoint.

  • name: string

    Display name; pass this to warpToWaypoint().

  • position: Vector3Data

    World-space position of the waypoint.

See

getWaypoints and warpToWaypoint