@urth/metatell-sdk - v0.1.0
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    User Movement

    @urth/metatell-sdk/user lets a plugin enable or disable the current user's movement. A typical use is to stop the player from walking around while a game is in progress.

    import { setMovementEnabled } from "@urth/metatell-sdk/user";

    // when the game starts: block movement
    setMovementEnabled(false);

    // when the game ends: restore movement
    setMovementEnabled(true);

    The same function is available as user.setMovementEnabled() on the root entry. enabled must be a boolean; otherwise the call throws an Error. If the host store is not ready, the call is a no-op and logs a warning.

    This runs in the browser-side plugin runtime. The metatell host must provide window.APP at runtime.

    setMovementEnabled changes a persistent preference. This is the same value as the one on the settings screen, and it does not reset automatically when the plugin closes.

    For this reason, your plugin's teardown logic must always call setMovementEnabled(true) to restore movement. If you skip this, the user stays unable to move even after the plugin is closed.

    function teardown() {
    setMovementEnabled(true);
    }

    setMovementEnabled(false) only blocks translational movement (WASD / joystick). The following are not blocked:

    • Snap rotation (turning the view)
    • Teleport (moving to a waypoint)
    • Fly

    If you also need to block rotation or warping, that requires separate handling.

    • To read the user's display name, see User Profile.
    • To move the user to a named waypoint, see Waypoints.