World-space position.
Rotation as a quaternion.
Rotation as Euler angles (radians).
Optional scaleOptional uniform/non-uniform scale. Added additively in 0.0.24 so this
pushed-stream transform shape can also carry scale where available.
Existing producers that omit it stay backward compatible. Note: the
room-objects surface uses its own ObjectTransform (scale required,
no Euler rotation); the two shapes are intentionally distinct because
object writes need a guaranteed scale while avatar/camera streams do not.
Position and rotation of an object or avatar in the scene.
Rotation is provided both as Euler angles and as a quaternion; use whichever fits your math.
Example